A set of patches that keep precise time
Animation, Stopwatch and Pulse patches that keep time with greater precision
Examples
Here we see examples of these patches in use. The unhappy bomb button is for a component I made called the System Bomber. It simulates a busy Origami prototype. You can see the TimeKit patches maintain better timing by dropping playback frames
- Classic Animation+
- Repeating Animation+
- Stopwatch+
- Repeating Pulse+
- Delay 1x (sets delay by frame count instead of time)
- Cubic Animation+
- Wait+ (not recorded here)
How it works
With the recent addition of Milliseconds to the Device Time patch we have the ability to track time much more accurately than was previously available in Origami.
All of these patches work in a similar manner. By taking time + milliseconds and running the sum through velocity we see how many milliseconds have passed in the last frame. If we continually add this velocity we get a very accurate way of keeping time